![]() Powercells charge speed (about 1% every 30 seconds by default). Start docking key (letter "o" by default, only works when manual docking is enabled). Manual or automatic docking (automatic by default). Auto docking trigger range (13 meters by default). Here's the list of what you can configure: Most settings can be changed directly from in game options menu. => the first auto pilot mode for the Cyclops, proving that this submarine movements can be scripted. => the first modded base piece for Subnautica, proving that custom base pieces are possible. This mod represent two new proof of concepts, as it implements: If your Cyclops gets stuck for more than 30 seconds during docking or undocking animations you can press exit key 3 times to abort. To undock your Cyclops, simply start the engine and press exit key (E by default). When the Cyclops is docked, its powercells will charge up if the base has some energy. Simply get your Cyclops close enough to the Cyclops Docking base piece (default range is 13 meters) and the auto pilot mode will take control of the Cyclops for you to dock it. Same as the installation instructions (at step 3 it will ask if you want to replace files, say Yes). With the acquisition of the Cyclops and the Prawn Suit, the player is equipped to move from the Mid-Game to the Late Game phase of Subnautica.2) Extract folder CyclopsDockingMod from the archive.ģ) Move folder CyclopsDockingMod inside folder "C:\Program Files (x86)\Steam\steamapps\common\Subnautica\QMods". A visual hint is provided to help the player find the entrance hatch at the bottom of the bow/front end of the sub. The Cyclops submarine is finally complete. You will need to ensure that it is placed in a sufficiently deep location – otherwise you’ll get a warning message and the Mobile Vehicle Bay will refuse to fabricate it.Īs the Cyclops is being fabricated in midair, the assistant gives some canned warnings about the skill required to pilot it. The cyclops is fabricated at the Mobile Vehicle Bay. The ingredients for fabricating a Cyclops are: Fabricating the Cyclops Submarine Gather Materials Needed for the Cyclops If you still need more of them, you’ll need to look for them scattered around outside of the Underwater Island Wreck. This is not guaranteed and most likely you will not get enough here to complete the blueprint. Finding the Cyclops Engine Blueprint Fragmentsĭuring your exploration of the Aurora, you may have already acquired some fragments for the Cyclops Engine Blueprint: They have a chance of spawning in the Aurora’s Cargo Bay as well as in the Aurora’s Prawn Bay. Again, a Seabase with a Scanner Room can be helpful in locating both kinds of fragments in this biome. ![]() Like the Hull, the fragments for the Cyclops Bridge Blueprint are most easily picked up in the Mushroom Forest Biome. ![]() Finding the Cyclops Bridge Blueprint Fragments Because the densely-packed Tree Mushrooms can make this area challenging to search, you may consider setting up a small Seabase with a Scanner Room in order to find them. The most convenient spot to gather the fragments needed for the Cyclops Hull Blueprint is in the Mushroom Forest biome, where they can be found scattered on the seabed. Finding the Cyclops Hull Blueprint Fragments ![]() Each of the 3 blueprints requires 3 fragments to complete. In order to construct the Cyclops you will need to gather fragments for 3 separate blueprints, and these fragments are spread across several locations in the map. It greatly enhances the player’s ability to explore and gather resources in more remote and deeper areas of the map. The Cyclops submarine is the largest submersible vehicle available to the player in Subnautica, and largely functions as a mobile seabase.
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